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Destiny 2 how to get kinetic weapon mods
Destiny 2 how to get kinetic weapon mods










  • Reed’s Regret Linear Fusion Rifle from Trials of Osirs and its Adept variant from going flawless.īungie has added plenty of new Legendary weapons for you to chase down in Season 15 too.
  • Fractethyst Shotgun from Season of the Lost activities.
  • Vulpecula Hand Cannon from Season of the Lost activities.
  • The Season of the Lost Legendary Stasis weapons are: There are only four unique Stasis Legendaries to pursue currently, but undoubtedly more will launch with The Witch Queen expansion and Season 16. Despite being energy weapons, Bungie decided to put these into your kinetic slot to avoid crowding the energy slot with too many elemental damage types. Most of these stats are shown as formulas and often do not directly translate to useful data in games.One of the biggest features of Season of the Lost is the addition of Stasis weapons to Destiny 2. This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc.
  • Added new mod setup for the ICA weapons Kinetic Arbiter and the Advocate.
  • The following weapons have mods and an initial balance pass:.
  • destiny 2 how to get kinetic weapon mods destiny 2 how to get kinetic weapon mods

  • Added new mods for most weapons, but many are still in an early balance phase.
  • Increased Kinetic Arbiter projectile speed from 20000 to 25000.
  • “1.5x Scope” – Targeting time change was increased from 75% of base to 80%.
  • Initial projectile speed bonus from +40% to +20%.
  • Does not deal extra damage to AI anymore (used to deal 125%).
  • Weak area multiplier increased from 1.75 to 2.
  • Removed Weapon unequipped time attribute.
  • Upgrade 2 changed from 10% Damage to 15% ROF.
  • Upgrade 1 changed from 15% ROF to +5% damage.
  • Rate of fire changed from 1.4 to 1.7 which was the intended value.
  • Increased the projectile speed from 300 to 700 m/s.
  • Increased direct damage from 330 to 345.
  • Time is takes to deal 1030 damage (Basic Prospector Kit Total HP)Īccounting for spinup time, equip time, ads time, reload time. Sum of all damage possible with default mag sizeĥ0% shots hit 0% of the shots hit are weak spot.ĥ0% shot hits and 30% of the shots hit are weak spot.ġ00% shots hit and 100% of the shots hit are weak spot.ĥ0% shots hit and 100% of the shots hit are weakspot.

    destiny 2 how to get kinetic weapon mods

    If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.ĭefault Firing Interval displayed In Gameĭefault Damage Per Second displayed In-Game Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.












    Destiny 2 how to get kinetic weapon mods