

The consequences of not thinking about the reason for our actions.

Violence unleashed for no apparent reason. What is that you wanted to convey? The feeling of adrenaline rushing through our veins. Because he never lost focus of what he wanted to convey. A formula that, although it could have become repetitive in its simplicity, caused a sensation precisely because of it. The game made us embody a man known as Jacket who received mysterious phone calls that led him to blocks of buildings where, after donning a mask of his choice, he had to massacre each and every one of the Russian mobsters he encountered. With a stir, taking advantage of the thirst for ultra-violence and neon-colored lights that Nicolas Winding Refn’s cinema brought with it, Hotline Miami was the game that put Devolver Digital, your distributor, in the sights of all players. The first Hotline Miami was published on PC on October 23, 2012. For how they took advantage of self-imposed limitations to create something unique. If the duology of Dennaton Games, designed by Jonatan Söderström and Dennis Wedin, continues to arouse passions like the first day, it is not because they broke the mold using the most refined technology of the time, but on the contrary. Hotline Miami is a saga that has understood this perfectly.

And this is because, as much as we like muchiflops and horse testicles reactive to climate changes, what makes a game continue to be remembered several years after its launch is the solidity in the iteration work of each one of his parts.

will soon turn thirty-four and is still a subject for study. Doom is twenty-six years old and still works like the first day. Our environment is a good example of this: no video game ceases to be playable, or to be at the top of people’s memory, just because its technology has been surpassed. You don’t need cutting edge technology where there is good design.
